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Tip There are some things scripting won't be able to do. Let's see where we will be doing all our work in. This all means that it is easy to get started without a lot of technical knowledge. It's due to many similar reasons why I have sworn off open source products in my business, but for students or those without the same concern of clients and running an enterprise, something that works 80% of the time and requires much more involvement might be preferable as it costs 100% less (free!). If you were a hardcore Krita developer, you would have to learn C++, which has some pretty complicated concepts to learn like managing memory. The result of this is that I felt like I was spending as much time talking to (or reading from) other users on Reddits and forums to figure out what a large number of functions were supposed to do, how they were supposed to work, and what any workarounds were for them being broken. As Krita is primarily a Linux based software (one of the very few painting apps that work outside Mac and Windows) not many artists are all that familiar with it, and neither with the OS. Secondly, their constant updates and the nature of a collaborative open source product means a lot of features break for extended periods of time while they get around to figuring them out and fixing them. Sometimes it's just what you expect, but because they are constantly adding features for some features the documentation is missing entirely. Our goal is to create the most advanced and affordable photo editor. These are issues that, in my opinion plague most free open source projects, so your mileage may vary depending on how important "free" is. The cons, sadly, made my time with Krita limited and I soon had to switch to a comparable paid product.
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